While Stranger Things obviously oozes '80s nostalgia, Stranger Things 3: The Game reminds me distinctly of the 2000's, bearing many of the hallmarks of the bygone licensed tie-in games of that era. Hoppers CabinThe doors are closed again. Notable ones include Sharp Shooters and Body Armor. Go around the corner and you'll hit another timed event. Next, head to Weathertop (while you're here if you haven't got the tuna for the pizza quest, do so by exploring the woods) and head into the nearby building and crawl through the vent. Next, lets continue the Scoops Troop mission, so head to Starcourt. But at this point, we have more than ten gnomes found, which means you can head to the back room and open the first of the chests here for a bunch of crafting materials. Hawkins Town HallTalk to the receptionist. SoOoOoOoO many russians..FollowFollow Me On Twitter: https://twitter.com/NaruBriluWatch My Livestreams on Twitch: http://www.twitch.tv/brilu1234 Day ----x Its coming. The bathroom is behind the brown door near the computer you'll use to get some clues for the lever puzzle. Hit the switch to allow your partner inside with you. After you're done, head over the the computer in the corner to complete the quest: Make sure to loot the nearby office as well, and then leave back to the square. So. Your goal now is to keep the house standing, which means destroying the tentacles and re-sealing the windows with the spare wood that appears, while avoiding the telegraphed tentacles from above. Grab the dummy from one of these shelves, and then grab the walkie-talkie from the far corner of Dustin's house. The place was kept secured with multiple locks, a CCTV for video surveillance and barbed wire fences. She will task you with some items to get and join your party, granting you: Grab a bottle from the fridge, craft a blindfold (you probably have rags already, if not there's one in Hopper's room), and then get the blood-soaked sleeping bag that apparently doesn't faze these kids (head NW out of the cabin, through the chain link fence, then take the left-side path, then wrap around the the NE). You'll eventually find a purse with some of the info you need. Head outside and head to Cerebro. Talk to Kline when youre ready to continue. All walkthroughs seem to be playing on PS4 and having no problems. Head NW to the town hall, where there's a Fanatic sitting outside. If you head inside and head to the kitchen, there's another gnome, Gnome #38: Clara here as well, almost entirely hidden except for its head; get used to looking for that, since there are a bunch hidden in that manner. After another cutscene, you'll end the chapter. Sardines. Just proceed along the path and deal with the flamethrower enemies. In the next area you'll get a cinematic and then the task of fighting Flayed Billy. Eventually, painfully, it'll be over; just leave the area to be done with it. You quickly need to move at least one of the dumpsters to a switch, and you can stand on the other two. Head back to Mrs. Driscoll; you'll encounter rats that leave a residue you have to kill and that can do real damage if they merge and get close to you. Sneakers, Brass Knuckle, Toy Robot, Gauze, Binoculars, Rag. READ: Stranger Things 3: The Game - All Bosses Guide The interesting draw to this mode is that it kind of works as a permadeath mode. Now leave the mall, and complete Break In, Make Out with the cutscene here, and net the next achievement: No time for sadness, Mike. I ended up prioritizing the Coin Purse, as well as crafting up a LV2 tactical helmet and Foot Spikes for increased damage and defence, and rounded it out with REO Speedshoes for speed. Open the hack panel here and send Erica through the vent in the next room to grab a keycard. Head inside to Petal Pushers. We're nearing the end, now. If you've been thorough, you've already got the tuna and mackerel (from the Pool's women's shower room and Weathertop). 2016 | Maturity Rating: TV-14 | 4 Seasons | TV Horror. If you pick 137.6 lbs., shell give you x3 Prize Tickets. Hit the switch here, and examine the order of the posters (the bulletin board will give you a hint about the next puzzle). Head into Hawkins Town Hall and talk to Anton right in the lobby. Now enter the lab for Hawkins Lab First Floor. We need to bring Alexei, the Soviet Scientist, to the only person we know who speaks Russian. Open the NW door for a bunch of loot in chests, then head SE and break through the next bolted door. No matter how fast I switch characters it isn't fast enough to press the button while the opposite light is still lit. Tell the clown it took 10 tickets to get in, grab the random chest of items in the NW if you want, and then leave by the SE. Either a strong DPS character like Nancy or a ranged attacker with good damage is best here. Mini Quests completed while finishing "Invasion of Privacy" : Venture across state lines to Murray's Warehouse Make your way through Murray's Garage Stop . There were 5 numbers listed in Murrays computer, starting in 1, 1. Head out to meet Murray; if you need to restock on supplies, use the vending machines here first. Go now back to the door to the mayor's office you ignored before. gamespot.comgiantbomb.commetacritic.comfandom.comfanatical.com, Privacy PolicyCookie SettingsDo Not Sell My InformationReportAd. Talk to the receptionist again, and you'll get access to the elevator up. On Floor 4, the exits will be a little random, but it's not hard to get to where you need to go through trial and error. You'll need the funhouse keycard to head out the yellow doorfortunately it's behind the wooden door just SW of the exit. This is the Nondescript House, where you're officially tasked with finding the gnomes. Near the end, theres a puzzle with rat statues. In Stranger Things 3: The Game, you'll have the opportunity to explore the "Lil' Top" which contains five floors. I recommend starting from the shows and working your way around clockwise. Head to the men's changing room. Head downstairs to Scoops Ahoy. She will join your party, granting you: Before you head to the conference room, perform the usual tossing and smashing of the premises (and ruin Jonathan's photos.) Youll find x2 chests, each with x3 Random Items each. Double-check and mop up any you might have missed now. Head to Hawkins Square. Discuss this walkthrough in its Walkthrough Thread. In Elevens room can find a bunch of supplies, including x3 Gauze, Isolation Goggles, Duct Tape, and a Rag. Head up to the ICU and fight through the stupid annoying Flayed NW into the door just a bit past the main counter. In the next area taking the NE door, there are doors to the SW, NW, and NE; the only one you need to continue is the NW, so I recommend just skipping a bunch of annoying enemies and heading up, using LRR to unlock the path, pressing the button to unlock the next locked door forward, and heading SE to pass through enemies and a kitchen to a computer. Seeing as how Lawn Darts usually cost 5$, and Plush Toys cost 3$, the Lawn Darts are the more cost-effective purchase. Man, there's way more random illicit activities going on in this game than the show! Dont go below the 20 Prize Ticket mark at this shop. Just let the timer run out. Now head through the door at the end of the hallway to reach The Device. The VoidTheres a Medkit in here. In the next room you'll get another alarm, but this time you have to turn it off using the three pressure plates (so push a green bin onto one of them). But . You'll get stunned by the camera, but should end up on the right side of the beam. I wonder how this hospital functions anyhow, just continue along the linear path. Now go talk to the man NW of the bathroom stalls, and hell let you see the worlds smallest man for 10 tickets. Nows a good time to craft your Vault trinket, since we found the Large Magnet. If you dont understand why, 2-Pi-r is basically just the circumference of an object. To the NE, theres an annoying double puzzle that you have to solve 1-at-a-time before the alarm goes off. To start with, talk to Will to complete what you're up to, and then head over to the other side of the room to talk to Max. Youll need 10 tickets to enter the Funhouse. Now we need to gather some items, so first head on over to Dustins House. Back to the north, youll enter the room and the floor switch will activate an alarm. This is a pretty simple fight once you realize that the only major advantage Tom and Bruce have is they can heal each other when close. Instead of talking to Steve, first head back into Lower Starcourt Corridors and go talk to Ivan due NW. If you check Max's room you can find her allowance (you probably don't need much money at this point, though), so head to the backyard. To proceed to the next area, one of the tentacles will need to be extended onto the third pressure plate. Stranger Things 3: The Game > Discusses gerais > Detalhes do tpico. In the next area, the map will reset, and youll find another Medkit. Youll be forced in through the Garage. Take the SW door in the next long hallway. Follow the path around the barn and you'll fine Gnome #15: Denver sitting out in the open. To the NE through a wooden door, youll find Robin locked up. Flipping 2 & 3 open the SW door, 1 & 3 open the north door, and 1 & 2 the SE door. If you head over to Fanatic AKA Mr Give-Children-Weapons Guy, who now wants brass knuckles (they're $8 in the nearby pizza place). Let's take care of the side quest before continuing. Hub: Murray's Warehouse. You can talk to Kline, who will evade you by walking slowly away. With that done, switch to the Rat, Paper, Scissors quest. As you leave the shop, go to the right of the red show car and hit the cassette player here for one of the items for Ivan. The keycard door requires a Lv2 keycard, so head SE instead to find Robin. As you leave, Chet will want a milkshake too. So this walkthrough guide will help . The way forward is blocked, so head back into the cabin here and use your keycard to open the previously-locked door. 2023 GAMESPOT, A FANDOM COMPANY. Now take the vent in the next room. Talk to Murray. Head inside and on the way to the "girl's store", hit up Cheryl again (she'll have a bluish-purple exclamation mark above her head.) Start with the Codebreakers quest, which will send you back to Scoops Ahoy for another translation session. Is the major involved as well? After a cutscene, the final boss fight with Grigori will start. In the next room is the dough you need. They can also overheat so you'll have to wait for a cool down. The quickest way to solve it is to hit the 2nd switch from the top, then the top-most switch. Switch the main blue switch once you've set the others to open the path forward to the Secret Tunnel. Head around the counter to the back room and smash your way through. Before you leave, head to the very far SE corner of this map. Hit the second, first, and third breaker in that order to open the path after the pressure plates. Probably the biggest threats from regular enemy types are the grenade-throwing enemies, and blocking is vital to clearing them out without taking a ton of damage. Then head into Clare's and buy whichever gift you want from the girl here (if you have the money, I recommend buying everything here, as you can use them as crafting materials.) You'll need to hit two breakers to make the path forward, but follow the "blood" southeast of the second breaker to find a few rooms with a chest and various destructible objects to loot. NW of this leads you to some gruff men guarding a door, but in the corner behind some boxes is Gnome #3 Doc. In Granny's Cold, Dark Basement, you'll get locked in. In this map, there will be several red switches that enemies will run to in order to activate alarms. Smash up the piles of leaves (and the goo monsters that appear) and also pick up Gnome #18: Norman. She'll start the errand The Golden Gift. It also mentions the Fibonacci Sequence so head back to the garage. #7. Enter Hawkins Post and talk to Nancy. If you bought it, you'll still own it, but it will no longer be available for purchase to anyone who hasn't. Turn on the power and head through the newly-opened door to find the showers. Make sure to keep the numbers of the goo monsters low, otherwise they'll combine and start harassing you. Before exiting the Farm entirely, head to the SE to the shed (it's technically called the Hess Farm Barn). Talk to Will to get your story quests going, then talk to him again to trigger the Will the Wise optional quest. stranger things 3 game murray's warehouse buttons. Anyhow, Ivan will task you to look for items in three locationsStarcourt, Dustin's and the Library. Hawkins Town HallInside, speak to Anton to complete his 30 Minutes Or Less. At Dustin's House, get the Slammer from his room, then craft the Duck and Cover helmet (Bike helmet + duct tape + flashlight; if you need any of these items hit up the General store in Hawken Square). Time to head over to Hoppers Cabin. Mackerel. First, head SW through that locked door. 2019 s 17:07. Work your way through the SW door in order to hit that blue switch. Stranger Things 3: The Game is the official companion game to Season 3 of the hit original series! If you follow a specific sequence of exits hereSE, NE, SE, NE, and then SE again (so the top and bottom doors on the right) you'll find a small room with Gnome #48: Slash here. excluding 0, the first 6 numbers in the Fibonacci Sequence are 1, 1, 2, 3, 5, 8 (and 1 is a duplicate in relation to these switches). If you talk to the crazy guy in the NW who gave you a trinket earlier, you can get a quest for chewing gum as well. You can also head to the Electronics Store and head back to the chained door here; inside is an enemy and also another gnome, which you have to reach by getting through the camera maze. Hand it back to the man in red and hell reward you x5 Prize Tickets. It worked for me. To the north, you do a similar thing with power switches. Next, head back to, 5-7-2-5-7, 7-3-7-9-7, 7-7-9-2-7, 8-7-7-4-2, and 1-4-8-4-7, 2023 TrueGaming Network Ltd, All Rights Reserved. *Avoid all fights you don't need in the second half of the game. Now, head around the street to the library. Kill the enemies in here and grab Gnome #39: Deckard. If you play this mode on the same easy difficulty, you shouldn't have too much trouble, I would just recommend some basic tips: *When you get to the tough sections (such as a timed alarm or the Flayer escape in the hospital) you may want to switch to "expendable" characters so that a death won't set you back badly. Afterwards, use Lucas' bomb ability () to get past the boulders to an area with a bunch of thugs hanging out in the woods, who you have to defeat? Dustin can open locked areas like the one leading to his room with a timed but trivial button-matching prompt.

Caleb Mcconnell Rutgers Tattoo, Articles S

stranger things 3 game murray's warehouse buttons